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<a href="shader_8cpp.html">Go to the documentation of this file.</a><div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno">    1</span>&#160;<span class="comment">/*##############################################################################################</span></div><div class="line"><a name="l00002"></a><span class="lineno">    2</span>&#160;<span class="comment"> *    ShipCAD                                                                                  *</span></div><div class="line"><a name="l00003"></a><span class="lineno">    3</span>&#160;<span class="comment"> *    Copyright 2015, by Greg Green &lt;ggreen@bit-builder.com&gt;                                   *</span></div><div class="line"><a name="l00004"></a><span class="lineno">    4</span>&#160;<span class="comment"> *    Original Copyright header below                                                          *</span></div><div class="line"><a name="l00005"></a><span class="lineno">    5</span>&#160;<span class="comment"> *                                                                                             *</span></div><div class="line"><a name="l00006"></a><span class="lineno">    6</span>&#160;<span class="comment"> *    This code is distributed as part of the FREE!ship project. FREE!ship is an               *</span></div><div class="line"><a name="l00007"></a><span class="lineno">    7</span>&#160;<span class="comment"> *    open source surface-modelling program based on subdivision surfaces and intended for     *</span></div><div class="line"><a name="l00008"></a><span class="lineno">    8</span>&#160;<span class="comment"> *    designing ships.                                                                         *</span></div><div class="line"><a name="l00009"></a><span class="lineno">    9</span>&#160;<span class="comment"> *                                                                                             *</span></div><div class="line"><a name="l00010"></a><span class="lineno">   10</span>&#160;<span class="comment"> *    Copyright © 2005, by Martijn van Engeland                                                *</span></div><div class="line"><a name="l00011"></a><span class="lineno">   11</span>&#160;<span class="comment"> *    e-mail                  : Info@FREEship.org                                              *</span></div><div class="line"><a name="l00012"></a><span class="lineno">   12</span>&#160;<span class="comment"> *    FREE!ship project page  : https://sourceforge.net/projects/freeship                      *</span></div><div class="line"><a name="l00013"></a><span class="lineno">   13</span>&#160;<span class="comment"> *    FREE!ship homepage      : www.FREEship.org                                               *</span></div><div class="line"><a name="l00014"></a><span class="lineno">   14</span>&#160;<span class="comment"> *                                                                                             *</span></div><div class="line"><a name="l00015"></a><span class="lineno">   15</span>&#160;<span class="comment"> *    This program is free software; you can redistribute it and/or modify it under            *</span></div><div class="line"><a name="l00016"></a><span class="lineno">   16</span>&#160;<span class="comment"> *    the terms of the GNU General Public License as published by the                          *</span></div><div class="line"><a name="l00017"></a><span class="lineno">   17</span>&#160;<span class="comment"> *    Free Software Foundation; either version 2 of the License, or (at your option)           *</span></div><div class="line"><a name="l00018"></a><span class="lineno">   18</span>&#160;<span class="comment"> *    any later version.                                                                       *</span></div><div class="line"><a name="l00019"></a><span class="lineno">   19</span>&#160;<span class="comment"> *                                                                                             *</span></div><div class="line"><a name="l00020"></a><span class="lineno">   20</span>&#160;<span class="comment"> *    This program is distributed in the hope that it will be useful, but WITHOUT ANY          *</span></div><div class="line"><a name="l00021"></a><span class="lineno">   21</span>&#160;<span class="comment"> *    WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A          *</span></div><div class="line"><a name="l00022"></a><span class="lineno">   22</span>&#160;<span class="comment"> *    PARTICULAR PURPOSE. See the GNU General Public License for more details.                 *</span></div><div class="line"><a name="l00023"></a><span class="lineno">   23</span>&#160;<span class="comment"> *                                                                                             *</span></div><div class="line"><a name="l00024"></a><span class="lineno">   24</span>&#160;<span class="comment"> *    You should have received a copy of the GNU General Public License along with             *</span></div><div class="line"><a name="l00025"></a><span class="lineno">   25</span>&#160;<span class="comment"> *    this program; if not, write to the Free Software Foundation, Inc.,                       *</span></div><div class="line"><a name="l00026"></a><span class="lineno">   26</span>&#160;<span class="comment"> *    59 Temple Place, Suite 330, Boston, MA 02111-1307 USA                                    *</span></div><div class="line"><a name="l00027"></a><span class="lineno">   27</span>&#160;<span class="comment"> *                                                                                             *</span></div><div class="line"><a name="l00028"></a><span class="lineno">   28</span>&#160;<span class="comment"> *#############################################################################################*/</span></div><div class="line"><a name="l00029"></a><span class="lineno">   29</span>&#160;</div><div class="line"><a name="l00030"></a><span class="lineno">   30</span>&#160;<span class="preprocessor">#include &lt;stdexcept&gt;</span></div><div class="line"><a name="l00031"></a><span class="lineno">   31</span>&#160;<span class="preprocessor">#include &lt;iostream&gt;</span></div><div class="line"><a name="l00032"></a><span class="lineno">   32</span>&#160;<span class="preprocessor">#include &lt;QtGui/QOpenGLShaderProgram&gt;</span></div><div class="line"><a name="l00033"></a><span class="lineno">   33</span>&#160;</div><div class="line"><a name="l00034"></a><span class="lineno">   34</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="shader_8h.html">shader.h</a>&quot;</span></div><div class="line"><a name="l00035"></a><span class="lineno">   35</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="viewport_8h.html">viewport.h</a>&quot;</span></div><div class="line"><a name="l00036"></a><span class="lineno">   36</span>&#160;</div><div class="line"><a name="l00037"></a><span class="lineno">   37</span>&#160;<span class="keyword">using namespace </span><a class="code" href="namespacestd.html">std</a>;</div><div class="line"><a name="l00038"></a><span class="lineno">   38</span>&#160;<span class="keyword">using namespace </span><a class="code" href="namespaceShipCAD.html">ShipCAD</a>;</div><div class="line"><a name="l00039"></a><span class="lineno">   39</span>&#160;</div><div class="line"><a name="l00041"></a><span class="lineno">   41</span>&#160;</div><div class="line"><a name="l00042"></a><span class="lineno"><a class="line" href="classShipCAD_1_1Shader.html#a36bc24054e22fb965b04dae9a2b76eb7">   42</a></span>&#160;Shader::Shader(<a class="code" href="classShipCAD_1_1Viewport.html">Viewport</a>* vp)</div><div class="line"><a name="l00043"></a><span class="lineno">   43</span>&#160;  : _viewport(vp), _program(0)</div><div class="line"><a name="l00044"></a><span class="lineno">   44</span>&#160;{</div><div class="line"><a name="l00045"></a><span class="lineno">   45</span>&#160;    <span class="comment">// does nothing</span></div><div class="line"><a name="l00046"></a><span class="lineno">   46</span>&#160;}</div><div class="line"><a name="l00047"></a><span class="lineno">   47</span>&#160;</div><div class="line"><a name="l00048"></a><span class="lineno"><a class="line" href="classShipCAD_1_1Shader.html#aff01df87e8a102f270b5b135a295e59d">   48</a></span>&#160;<a class="code" href="classShipCAD_1_1Shader.html#aff01df87e8a102f270b5b135a295e59d">Shader::~Shader</a>()</div><div class="line"><a name="l00049"></a><span class="lineno">   49</span>&#160;{</div><div class="line"><a name="l00050"></a><span class="lineno">   50</span>&#160;    <span class="keyword">delete</span> <a class="code" href="classShipCAD_1_1Shader.html#a3967404471db3284a2448c4a39b8c230">_program</a>;</div><div class="line"><a name="l00051"></a><span class="lineno">   51</span>&#160;}</div><div class="line"><a name="l00052"></a><span class="lineno">   52</span>&#160;</div><div class="line"><a name="l00053"></a><span class="lineno"><a class="line" href="classShipCAD_1_1Shader.html#a011fae279e362f548e8c4e4b35b7291e">   53</a></span>&#160;<span class="keywordtype">void</span> <a class="code" href="classShipCAD_1_1Shader.html#a011fae279e362f548e8c4e4b35b7291e">Shader::initialize</a>(<span class="keyword">const</span> <span class="keywordtype">char</span>* vertexShaderSource,</div><div class="line"><a name="l00054"></a><span class="lineno">   54</span>&#160;            <span class="keyword">const</span> <span class="keywordtype">char</span>* fragmentShaderSource,</div><div class="line"><a name="l00055"></a><span class="lineno">   55</span>&#160;            vector&lt;string&gt; uniforms,</div><div class="line"><a name="l00056"></a><span class="lineno">   56</span>&#160;            vector&lt;string&gt; attributes)</div><div class="line"><a name="l00057"></a><span class="lineno">   57</span>&#160;{</div><div class="line"><a name="l00058"></a><span class="lineno">   58</span>&#160;    <a class="code" href="classShipCAD_1_1Shader.html#a3967404471db3284a2448c4a39b8c230">_program</a> = <span class="keyword">new</span> QOpenGLShaderProgram(<a class="code" href="classShipCAD_1_1Shader.html#a0ee19c28f4fd4260b70095ccd433d546">_viewport</a>);</div><div class="line"><a name="l00059"></a><span class="lineno">   59</span>&#160;    <a class="code" href="classShipCAD_1_1Shader.html#a3967404471db3284a2448c4a39b8c230">_program</a>-&gt;addShaderFromSourceCode(QOpenGLShader::Vertex, vertexShaderSource);</div><div class="line"><a name="l00060"></a><span class="lineno">   60</span>&#160;    <a class="code" href="classShipCAD_1_1Shader.html#a3967404471db3284a2448c4a39b8c230">_program</a>-&gt;addShaderFromSourceCode(<a class="code" href="subdivface_8cpp.html#a0f3a8a9a206459012fb926e66e017ece">QOpenGLShader::Fragment</a>, fragmentShaderSource);</div><div class="line"><a name="l00061"></a><span class="lineno">   61</span>&#160;    <span class="keywordflow">if</span> (!<a class="code" href="classShipCAD_1_1Shader.html#a3967404471db3284a2448c4a39b8c230">_program</a>-&gt;link())</div><div class="line"><a name="l00062"></a><span class="lineno">   62</span>&#160;        cerr &lt;&lt; <span class="stringliteral">&quot;OpenGL Link failed - Log:\n&quot;</span> &lt;&lt; <a class="code" href="classShipCAD_1_1Shader.html#a3967404471db3284a2448c4a39b8c230">_program</a>-&gt;log().toStdString() &lt;&lt; endl;</div><div class="line"><a name="l00063"></a><span class="lineno">   63</span>&#160;</div><div class="line"><a name="l00064"></a><span class="lineno">   64</span>&#160;    <span class="keywordflow">for</span> (<span class="keywordtype">size_t</span> i=0; i&lt;uniforms.size(); ++i)</div><div class="line"><a name="l00065"></a><span class="lineno">   65</span>&#160;        <a class="code" href="classShipCAD_1_1Shader.html#ac8faec958f9d5806510d39be5f512c8e">addUniform</a>(uniforms[i]);</div><div class="line"><a name="l00066"></a><span class="lineno">   66</span>&#160;    <span class="keywordflow">for</span> (<span class="keywordtype">size_t</span> i=0; i&lt;attributes.size(); ++i)</div><div class="line"><a name="l00067"></a><span class="lineno">   67</span>&#160;        <a class="code" href="classShipCAD_1_1Shader.html#a6a298be357d7860d859aedbe397b81b9">addAttribute</a>(attributes[i]);</div><div class="line"><a name="l00068"></a><span class="lineno">   68</span>&#160;}</div><div class="line"><a name="l00069"></a><span class="lineno">   69</span>&#160;</div><div class="line"><a name="l00070"></a><span class="lineno"><a class="line" href="classShipCAD_1_1Shader.html#ac8faec958f9d5806510d39be5f512c8e">   70</a></span>&#160;<span class="keywordtype">void</span> <a class="code" href="classShipCAD_1_1Shader.html#ac8faec958f9d5806510d39be5f512c8e">Shader::addUniform</a>(<span class="keyword">const</span> <span class="keywordtype">string</span>&amp; name)</div><div class="line"><a name="l00071"></a><span class="lineno">   71</span>&#160;{</div><div class="line"><a name="l00072"></a><span class="lineno">   72</span>&#160;    <span class="keywordtype">int</span> ul = <a class="code" href="classShipCAD_1_1Shader.html#a3967404471db3284a2448c4a39b8c230">_program</a>-&gt;uniformLocation(name.c_str());</div><div class="line"><a name="l00073"></a><span class="lineno">   73</span>&#160;    <span class="keywordflow">if</span> (ul == -1) {</div><div class="line"><a name="l00074"></a><span class="lineno">   74</span>&#160;        <span class="keywordtype">string</span> err(<span class="stringliteral">&quot;bad uniform:&quot;</span>);</div><div class="line"><a name="l00075"></a><span class="lineno">   75</span>&#160;        err += name;</div><div class="line"><a name="l00076"></a><span class="lineno">   76</span>&#160;        <span class="keywordflow">throw</span> runtime_error(err);</div><div class="line"><a name="l00077"></a><span class="lineno">   77</span>&#160;    }</div><div class="line"><a name="l00078"></a><span class="lineno">   78</span>&#160;    <a class="code" href="classShipCAD_1_1Shader.html#a5c98e4ae6e3403f179a3fcf204b34baf">_uniforms</a>[name] = ul;</div><div class="line"><a name="l00079"></a><span class="lineno">   79</span>&#160;}</div><div class="line"><a name="l00080"></a><span class="lineno">   80</span>&#160;</div><div class="line"><a name="l00081"></a><span class="lineno"><a class="line" href="classShipCAD_1_1Shader.html#a6a298be357d7860d859aedbe397b81b9">   81</a></span>&#160;<span class="keywordtype">void</span> <a class="code" href="classShipCAD_1_1Shader.html#a6a298be357d7860d859aedbe397b81b9">Shader::addAttribute</a>(<span class="keyword">const</span> <span class="keywordtype">string</span>&amp; name)</div><div class="line"><a name="l00082"></a><span class="lineno">   82</span>&#160;{</div><div class="line"><a name="l00083"></a><span class="lineno">   83</span>&#160;    <span class="keywordtype">int</span> al = <a class="code" href="classShipCAD_1_1Shader.html#a3967404471db3284a2448c4a39b8c230">_program</a>-&gt;attributeLocation(name.c_str());</div><div class="line"><a name="l00084"></a><span class="lineno">   84</span>&#160;    <span class="keywordflow">if</span> (al == -1) {</div><div class="line"><a name="l00085"></a><span class="lineno">   85</span>&#160;        <span class="keywordtype">string</span> err(<span class="stringliteral">&quot;bad attribute:&quot;</span>);</div><div class="line"><a name="l00086"></a><span class="lineno">   86</span>&#160;        err += name;</div><div class="line"><a name="l00087"></a><span class="lineno">   87</span>&#160;        <span class="keywordflow">throw</span> runtime_error(err);</div><div class="line"><a name="l00088"></a><span class="lineno">   88</span>&#160;    }</div><div class="line"><a name="l00089"></a><span class="lineno">   89</span>&#160;    <a class="code" href="classShipCAD_1_1Shader.html#af2f710f7b4d792fea09ddd11ab0cdf25">_attributes</a>[name] = al;</div><div class="line"><a name="l00090"></a><span class="lineno">   90</span>&#160;}</div><div class="line"><a name="l00091"></a><span class="lineno">   91</span>&#160;</div><div class="line"><a name="l00093"></a><span class="lineno">   93</span>&#160;</div><div class="line"><a name="l00094"></a><span class="lineno">   94</span>&#160;<span class="keyword">static</span> <span class="keyword">const</span> <span class="keywordtype">char</span> *LineShaderVertexSource =</div><div class="line"><a name="l00095"></a><span class="lineno">   95</span>&#160;    <span class="stringliteral">&quot;attribute highp vec4 posAttr;\n&quot;</span></div><div class="line"><a name="l00096"></a><span class="lineno">   96</span>&#160;    <span class="stringliteral">&quot;uniform highp mat4 matrix;\n&quot;</span></div><div class="line"><a name="l00097"></a><span class="lineno">   97</span>&#160;    <span class="stringliteral">&quot;uniform lowp vec4 sourceColor;\n&quot;</span></div><div class="line"><a name="l00098"></a><span class="lineno">   98</span>&#160;    <span class="stringliteral">&quot;varying mediump vec4 color;\n&quot;</span></div><div class="line"><a name="l00099"></a><span class="lineno">   99</span>&#160;    <span class="stringliteral">&quot;void main() {\n&quot;</span></div><div class="line"><a name="l00100"></a><span class="lineno">  100</span>&#160;    <span class="stringliteral">&quot;   color = sourceColor;\n&quot;</span></div><div class="line"><a name="l00101"></a><span class="lineno">  101</span>&#160;    <span class="stringliteral">&quot;   gl_Position = matrix * posAttr;\n&quot;</span></div><div class="line"><a name="l00102"></a><span class="lineno">  102</span>&#160;    <span class="stringliteral">&quot;}\n&quot;</span>;</div><div class="line"><a name="l00103"></a><span class="lineno">  103</span>&#160;</div><div class="line"><a name="l00104"></a><span class="lineno">  104</span>&#160;<span class="keyword">static</span> <span class="keyword">const</span> <span class="keywordtype">char</span> *LineShaderFragmentSource =</div><div class="line"><a name="l00105"></a><span class="lineno">  105</span>&#160;    <span class="stringliteral">&quot;varying mediump vec4 color;\n&quot;</span></div><div class="line"><a name="l00106"></a><span class="lineno">  106</span>&#160;    <span class="stringliteral">&quot;void main() {\n&quot;</span></div><div class="line"><a name="l00107"></a><span class="lineno">  107</span>&#160;    <span class="stringliteral">&quot;   gl_FragColor = color;\n&quot;</span></div><div class="line"><a name="l00108"></a><span class="lineno">  108</span>&#160;    <span class="stringliteral">&quot;}\n&quot;</span>;</div><div class="line"><a name="l00109"></a><span class="lineno">  109</span>&#160;</div><div class="line"><a name="l00110"></a><span class="lineno">  110</span>&#160;</div><div class="line"><a name="l00111"></a><span class="lineno"><a class="line" href="classShipCAD_1_1LineShader.html#ae06ecf68dfc054511db3937893850d2f">  111</a></span>&#160;<a class="code" href="classShipCAD_1_1LineShader.html#ae06ecf68dfc054511db3937893850d2f">LineShader::LineShader</a>(<a class="code" href="classShipCAD_1_1Viewport.html">Viewport</a>* vp)</div><div class="line"><a name="l00112"></a><span class="lineno">  112</span>&#160;  : <a class="code" href="classShipCAD_1_1Shader.html">Shader</a>(vp)</div><div class="line"><a name="l00113"></a><span class="lineno">  113</span>&#160;{</div><div class="line"><a name="l00114"></a><span class="lineno">  114</span>&#160;    vector&lt;string&gt; attrs;</div><div class="line"><a name="l00115"></a><span class="lineno">  115</span>&#160;    vector&lt;string&gt; unis;</div><div class="line"><a name="l00116"></a><span class="lineno">  116</span>&#160;    unis.push_back(<span class="stringliteral">&quot;sourceColor&quot;</span>);</div><div class="line"><a name="l00117"></a><span class="lineno">  117</span>&#160;    attrs.push_back(<span class="stringliteral">&quot;posAttr&quot;</span>);</div><div class="line"><a name="l00118"></a><span class="lineno">  118</span>&#160;    <a class="code" href="classShipCAD_1_1Shader.html#a011fae279e362f548e8c4e4b35b7291e">initialize</a>(LineShaderVertexSource, LineShaderFragmentSource, unis, attrs);</div><div class="line"><a name="l00119"></a><span class="lineno">  119</span>&#160;    <a class="code" href="classShipCAD_1_1Shader.html#ac8faec958f9d5806510d39be5f512c8e">addUniform</a>(<span class="stringliteral">&quot;matrix&quot;</span>);</div><div class="line"><a name="l00120"></a><span class="lineno">  120</span>&#160;}</div><div class="line"><a name="l00121"></a><span class="lineno">  121</span>&#160;</div><div class="line"><a name="l00122"></a><span class="lineno"><a class="line" href="classShipCAD_1_1LineShader.html#ac0ee7d9d9f4fa7e4d233c2426c756a68">  122</a></span>&#160;<span class="keywordtype">void</span> <a class="code" href="classShipCAD_1_1LineShader.html#ac0ee7d9d9f4fa7e4d233c2426c756a68">LineShader::setMatrix</a>(<span class="keyword">const</span> QMatrix4x4&amp; matrix)</div><div class="line"><a name="l00123"></a><span class="lineno">  123</span>&#160;{</div><div class="line"><a name="l00124"></a><span class="lineno">  124</span>&#160;    <a class="code" href="classShipCAD_1_1Shader.html#a3967404471db3284a2448c4a39b8c230">_program</a>-&gt;setUniformValue(<a class="code" href="classShipCAD_1_1Shader.html#a5c98e4ae6e3403f179a3fcf204b34baf">_uniforms</a>[<span class="stringliteral">&quot;matrix&quot;</span>], matrix);</div><div class="line"><a name="l00125"></a><span class="lineno">  125</span>&#160;}</div><div class="line"><a name="l00126"></a><span class="lineno">  126</span>&#160;</div><div class="line"><a name="l00127"></a><span class="lineno"><a class="line" href="classShipCAD_1_1LineShader.html#aaa105117e559ec413a733e14dc638b5a">  127</a></span>&#160;<span class="keywordtype">void</span> <a class="code" href="classShipCAD_1_1LineShader.html#aaa105117e559ec413a733e14dc638b5a">LineShader::renderPoints</a>(QVector&lt;QVector3D&gt;&amp; points, QColor color)</div><div class="line"><a name="l00128"></a><span class="lineno">  128</span>&#160;{</div><div class="line"><a name="l00129"></a><span class="lineno">  129</span>&#160;    <a class="code" href="classShipCAD_1_1Shader.html#a3967404471db3284a2448c4a39b8c230">_program</a>-&gt;setUniformValue(<a class="code" href="classShipCAD_1_1Shader.html#a5c98e4ae6e3403f179a3fcf204b34baf">_uniforms</a>[<span class="stringliteral">&quot;sourceColor&quot;</span>],</div><div class="line"><a name="l00130"></a><span class="lineno">  130</span>&#160;                  color.redF(),</div><div class="line"><a name="l00131"></a><span class="lineno">  131</span>&#160;                  color.greenF(),</div><div class="line"><a name="l00132"></a><span class="lineno">  132</span>&#160;                  color.blueF(),</div><div class="line"><a name="l00133"></a><span class="lineno">  133</span>&#160;                  1.0f);</div><div class="line"><a name="l00134"></a><span class="lineno">  134</span>&#160;</div><div class="line"><a name="l00135"></a><span class="lineno">  135</span>&#160;    GLuint posAttr = <a class="code" href="classShipCAD_1_1Shader.html#af2f710f7b4d792fea09ddd11ab0cdf25">_attributes</a>[<span class="stringliteral">&quot;posAttr&quot;</span>];</div><div class="line"><a name="l00136"></a><span class="lineno">  136</span>&#160;</div><div class="line"><a name="l00137"></a><span class="lineno">  137</span>&#160;    <a class="code" href="classShipCAD_1_1Shader.html#a3967404471db3284a2448c4a39b8c230">_program</a>-&gt;setAttributeArray(posAttr, points.constData());</div><div class="line"><a name="l00138"></a><span class="lineno">  138</span>&#160;    <a class="code" href="classShipCAD_1_1Shader.html#a3967404471db3284a2448c4a39b8c230">_program</a>-&gt;enableAttributeArray(posAttr);</div><div class="line"><a name="l00139"></a><span class="lineno">  139</span>&#160;    glDrawArrays(GL_POINTS, 0, points.size());</div><div class="line"><a name="l00140"></a><span class="lineno">  140</span>&#160;    <a class="code" href="classShipCAD_1_1Shader.html#a3967404471db3284a2448c4a39b8c230">_program</a>-&gt;disableAttributeArray(posAttr);</div><div class="line"><a name="l00141"></a><span class="lineno">  141</span>&#160;}</div><div class="line"><a name="l00142"></a><span class="lineno">  142</span>&#160;</div><div class="line"><a name="l00143"></a><span class="lineno"><a class="line" href="classShipCAD_1_1LineShader.html#a3d30bda1883e0eda65ea23c4da76f610">  143</a></span>&#160;<span class="keywordtype">void</span> <a class="code" href="classShipCAD_1_1LineShader.html#a3d30bda1883e0eda65ea23c4da76f610">LineShader::renderLines</a>(QVector&lt;QVector3D&gt;&amp; vertices, QColor lineColor)</div><div class="line"><a name="l00144"></a><span class="lineno">  144</span>&#160;{</div><div class="line"><a name="l00145"></a><span class="lineno">  145</span>&#160;    <a class="code" href="classShipCAD_1_1Shader.html#a3967404471db3284a2448c4a39b8c230">_program</a>-&gt;setUniformValue(<a class="code" href="classShipCAD_1_1Shader.html#a5c98e4ae6e3403f179a3fcf204b34baf">_uniforms</a>[<span class="stringliteral">&quot;sourceColor&quot;</span>],</div><div class="line"><a name="l00146"></a><span class="lineno">  146</span>&#160;                  lineColor.redF(),</div><div class="line"><a name="l00147"></a><span class="lineno">  147</span>&#160;                  lineColor.greenF(),</div><div class="line"><a name="l00148"></a><span class="lineno">  148</span>&#160;                  lineColor.blueF(),</div><div class="line"><a name="l00149"></a><span class="lineno">  149</span>&#160;                  1.0f);</div><div class="line"><a name="l00150"></a><span class="lineno">  150</span>&#160;</div><div class="line"><a name="l00151"></a><span class="lineno">  151</span>&#160; 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matrix)</div><div class="line"><a name="l00203"></a><span class="lineno">  203</span>&#160;{</div><div class="line"><a name="l00204"></a><span class="lineno">  204</span>&#160;    <a class="code" href="classShipCAD_1_1Shader.html#a3967404471db3284a2448c4a39b8c230">_program</a>-&gt;setUniformValue(<a class="code" href="classShipCAD_1_1Shader.html#a5c98e4ae6e3403f179a3fcf204b34baf">_uniforms</a>[<span class="stringliteral">&quot;matrix&quot;</span>], matrix);</div><div class="line"><a name="l00205"></a><span class="lineno">  205</span>&#160;}</div><div class="line"><a name="l00206"></a><span class="lineno">  206</span>&#160;</div><div class="line"><a name="l00207"></a><span class="lineno"><a class="line" href="classShipCAD_1_1MonoFaceShader.html#a9a358ec63af4b067449e772cbc735d5a">  207</a></span>&#160;<span class="keywordtype">void</span> <a class="code" href="classShipCAD_1_1MonoFaceShader.html#a9a358ec63af4b067449e772cbc735d5a">MonoFaceShader::renderMesh</a>(QColor meshColor,</div><div class="line"><a name="l00208"></a><span class="lineno">  208</span>&#160; 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   <span class="stringliteral">&quot;#version 150\n&quot;</span></div><div class="line"><a name="l00237"></a><span class="lineno">  237</span>&#160;    <span class="stringliteral">&quot;in vec4 vertex;\n&quot;</span></div><div class="line"><a name="l00238"></a><span class="lineno">  238</span>&#160;    <span class="stringliteral">&quot;in vec3 normal;\n&quot;</span></div><div class="line"><a name="l00239"></a><span class="lineno">  239</span>&#160;    <span class="stringliteral">&quot;out vec3 vert;\n&quot;</span></div><div class="line"><a name="l00240"></a><span class="lineno">  240</span>&#160;    <span class="stringliteral">&quot;out vec3 vertNormal;\n&quot;</span></div><div class="line"><a name="l00241"></a><span class="lineno">  241</span>&#160;    <span class="stringliteral">&quot;uniform mat4 projMatrix;\n&quot;</span></div><div class="line"><a name="l00242"></a><span class="lineno">  242</span>&#160;    <span class="stringliteral">&quot;uniform mat4 mvMatrix;\n&quot;</span></div><div class="line"><a name="l00243"></a><span class="lineno">  243</span>&#160; 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   <span class="stringliteral">&quot;attribute vec4 vertex;\n&quot;</span></div><div class="line"><a name="l00267"></a><span class="lineno">  267</span>&#160;    <span class="stringliteral">&quot;attribute vec3 normal;\n&quot;</span></div><div class="line"><a name="l00268"></a><span class="lineno">  268</span>&#160;    <span class="stringliteral">&quot;varying vec3 vert;\n&quot;</span></div><div class="line"><a name="l00269"></a><span class="lineno">  269</span>&#160;    <span class="stringliteral">&quot;varying vec3 vertNormal;\n&quot;</span></div><div class="line"><a name="l00270"></a><span class="lineno">  270</span>&#160;    <span class="stringliteral">&quot;uniform mat4 projMatrix;\n&quot;</span></div><div class="line"><a name="l00271"></a><span class="lineno">  271</span>&#160;    <span class="stringliteral">&quot;uniform mat4 mvMatrix;\n&quot;</span></div><div class="line"><a name="l00272"></a><span class="lineno">  272</span>&#160;    <span class="stringliteral">&quot;uniform mat3 normalMatrix;\n&quot;</span></div><div class="line"><a name="l00273"></a><span class="lineno">  273</span>&#160;    <span class="stringliteral">&quot;void main() {\n&quot;</span></div><div class="line"><a name="l00274"></a><span class="lineno">  274</span>&#160;    <span class="stringliteral">&quot;   vert = vertex.xyz;\n&quot;</span></div><div class="line"><a name="l00275"></a><span class="lineno">  275</span>&#160;    <span class="stringliteral">&quot;   vertNormal = normalMatrix * normal;\n&quot;</span></div><div class="line"><a name="l00276"></a><span class="lineno">  276</span>&#160;    <span class="stringliteral">&quot;   gl_Position = projMatrix * mvMatrix * vertex;\n&quot;</span></div><div class="line"><a name="l00277"></a><span class="lineno">  277</span>&#160;    <span class="stringliteral">&quot;}\n&quot;</span>;</div><div class="line"><a name="l00278"></a><span class="lineno">  278</span>&#160;</div><div class="line"><a name="l00279"></a><span class="lineno">  279</span>&#160;<span class="keyword">static</span> <span class="keyword">const</span> <span class="keywordtype">char</span> *fragmentShaderSource =</div><div class="line"><a name="l00280"></a><span class="lineno">  280</span>&#160;    <span class="stringliteral">&quot;varying highp vec3 vert;\n&quot;</span></div><div class="line"><a name="l00281"></a><span class="lineno">  281</span>&#160;    <span class="stringliteral">&quot;varying highp vec3 vertNormal;\n&quot;</span></div><div class="line"><a name="l00282"></a><span class="lineno">  282</span>&#160;    <span class="stringliteral">&quot;uniform highp vec3 lightPos;\n&quot;</span></div><div class="line"><a name="l00283"></a><span class="lineno">  283</span>&#160;    <span class="stringliteral">&quot;uniform vec4 color;\n&quot;</span></div><div class="line"><a name="l00284"></a><span class="lineno">  284</span>&#160;    <span class="stringliteral">&quot;void main() {\n&quot;</span></div><div class="line"><a name="l00285"></a><span class="lineno">  285</span>&#160;    <span class="stringliteral">&quot;   highp vec3 L = normalize(lightPos - vert);\n&quot;</span></div><div class="line"><a name="l00286"></a><span class="lineno">  286</span>&#160;    <span class="stringliteral">&quot;   highp float NL = max(dot(normalize(vertNormal), L), 0.0);\n&quot;</span></div><div class="line"><a name="l00287"></a><span class="lineno">  287</span>&#160;    <span class="stringliteral">&quot;   highp vec3 col = clamp(color.xyz * 0.2 + color.xyz * 0.8 * NL, 0.0, 1.0);\n&quot;</span></div><div class="line"><a name="l00288"></a><span class="lineno">  288</span>&#160;    <span class="stringliteral">&quot;   gl_FragColor = vec4(col, color.z);\n&quot;</span></div><div class="line"><a name="l00289"></a><span class="lineno">  289</span>&#160;    <span class="stringliteral">&quot;}\n&quot;</span>;</div><div class="line"><a name="l00290"></a><span class="lineno">  290</span>&#160;</div><div class="line"><a name="l00291"></a><span class="lineno"><a class="line" href="classShipCAD_1_1LightedFaceShader.html#a2af0e951890116c518c54c8afe978a3a">  291</a></span>&#160;<a class="code" href="classShipCAD_1_1LightedFaceShader.html#a2af0e951890116c518c54c8afe978a3a">LightedFaceShader::LightedFaceShader</a>(<a class="code" href="classShipCAD_1_1Viewport.html">Viewport</a>* vp)</div><div class="line"><a name="l00292"></a><span class="lineno">  292</span>&#160;  : <a class="code" href="classShipCAD_1_1FaceShader.html">FaceShader</a>(vp)</div><div class="line"><a name="l00293"></a><span class="lineno">  293</span>&#160;{</div><div class="line"><a name="l00294"></a><span class="lineno">  294</span>&#160;    vector&lt;string&gt; attrs;</div><div class="line"><a name="l00295"></a><span class="lineno">  295</span>&#160;    vector&lt;string&gt; unis;</div><div class="line"><a name="l00296"></a><span class="lineno">  296</span>&#160;    unis.push_back(<span class="stringliteral">&quot;lightPos&quot;</span>);</div><div class="line"><a name="l00297"></a><span class="lineno">  297</span>&#160;    unis.push_back(<span class="stringliteral">&quot;projMatrix&quot;</span>);</div><div class="line"><a name="l00298"></a><span class="lineno">  298</span>&#160;    unis.push_back(<span class="stringliteral">&quot;mvMatrix&quot;</span>);</div><div class="line"><a name="l00299"></a><span class="lineno">  299</span>&#160;    unis.push_back(<span class="stringliteral">&quot;normalMatrix&quot;</span>);</div><div class="line"><a name="l00300"></a><span class="lineno">  300</span>&#160;    unis.push_back(<span class="stringliteral">&quot;color&quot;</span>);</div><div class="line"><a name="l00301"></a><span class="lineno">  301</span>&#160;    attrs.push_back(<span class="stringliteral">&quot;vertex&quot;</span>);</div><div class="line"><a name="l00302"></a><span class="lineno">  302</span>&#160;    attrs.push_back(<span class="stringliteral">&quot;normal&quot;</span>);</div><div class="line"><a name="l00303"></a><span class="lineno">  303</span>&#160;    <a class="code" href="classShipCAD_1_1Shader.html#a011fae279e362f548e8c4e4b35b7291e">initialize</a>(vertexShaderSource, fragmentShaderSource, unis, attrs);</div><div class="line"><a name="l00304"></a><span class="lineno">  304</span>&#160;}</div><div class="line"><a name="l00305"></a><span class="lineno">  305</span>&#160;</div><div class="line"><a name="l00306"></a><span class="lineno"><a class="line" href="classShipCAD_1_1LightedFaceShader.html#a0a5515fd6bcaf380de2ff15b42261f83">  306</a></span>&#160;<span class="keywordtype">void</span> <a class="code" href="classShipCAD_1_1LightedFaceShader.html#a0a5515fd6bcaf380de2ff15b42261f83">LightedFaceShader::setMatrices</a>(<span class="keyword">const</span> QMatrix4x4&amp; proj, <span class="keyword">const</span> QMatrix4x4&amp; view, <span class="keyword">const</span> QMatrix4x4&amp; world)</div><div class="line"><a name="l00307"></a><span class="lineno">  307</span>&#160;{</div><div class="line"><a name="l00308"></a><span class="lineno">  308</span>&#160;    <a class="code" href="classShipCAD_1_1Shader.html#a3967404471db3284a2448c4a39b8c230">_program</a>-&gt;setUniformValue(<a class="code" href="classShipCAD_1_1Shader.html#a5c98e4ae6e3403f179a3fcf204b34baf">_uniforms</a>[<span class="stringliteral">&quot;projMatrix&quot;</span>], proj);</div><div class="line"><a name="l00309"></a><span class="lineno">  309</span>&#160;    <a class="code" href="classShipCAD_1_1Shader.html#a3967404471db3284a2448c4a39b8c230">_program</a>-&gt;setUniformValue(<a class="code" href="classShipCAD_1_1Shader.html#a5c98e4ae6e3403f179a3fcf204b34baf">_uniforms</a>[<span class="stringliteral">&quot;mvMatrix&quot;</span>], view);</div><div class="line"><a name="l00310"></a><span class="lineno">  310</span>&#160;    <a class="code" href="classShipCAD_1_1Shader.html#a3967404471db3284a2448c4a39b8c230">_program</a>-&gt;setUniformValue(<a class="code" href="classShipCAD_1_1Shader.html#a5c98e4ae6e3403f179a3fcf204b34baf">_uniforms</a>[<span class="stringliteral">&quot;normalMatrix&quot;</span>], world.normalMatrix());</div><div class="line"><a name="l00311"></a><span class="lineno">  311</span>&#160;    <a class="code" href="classShipCAD_1_1Shader.html#a3967404471db3284a2448c4a39b8c230">_program</a>-&gt;setUniformValue(<a class="code" href="classShipCAD_1_1Shader.html#a5c98e4ae6e3403f179a3fcf204b34baf">_uniforms</a>[<span class="stringliteral">&quot;lightPos&quot;</span>], QVector3D(50, 20, 2));</div><div class="line"><a name="l00312"></a><span class="lineno">  312</span>&#160;}</div><div class="line"><a name="l00313"></a><span class="lineno">  313</span>&#160;</div><div class="line"><a name="l00314"></a><span class="lineno"><a class="line" href="classShipCAD_1_1LightedFaceShader.html#abd4fe9c01a7e09aa46f3017f014018a8">  314</a></span>&#160;<span class="keywordtype">void</span> <a class="code" href="classShipCAD_1_1LightedFaceShader.html#abd4fe9c01a7e09aa46f3017f014018a8">LightedFaceShader::renderMesh</a>(QColor meshColor,</div><div class="line"><a name="l00315"></a><span class="lineno">  315</span>&#160;                                QVector&lt;QVector3D&gt;&amp; vertices,</div><div class="line"><a name="l00316"></a><span class="lineno">  316</span>&#160;                                QVector&lt;QVector3D&gt;&amp; normals)</div><div class="line"><a name="l00317"></a><span class="lineno">  317</span>&#160;{</div><div class="line"><a name="l00318"></a><span class="lineno">  318</span>&#160;    <span class="keywordflow">if</span> (vertices.size() != normals.size())</div><div class="line"><a name="l00319"></a><span class="lineno">  319</span>&#160;        <span class="keywordflow">throw</span> runtime_error(<span class="stringliteral">&quot;vertex and normal array not same size LightedFaceShader::renderMesh&quot;</span>);</div><div class="line"><a name="l00320"></a><span class="lineno">  320</span>&#160;</div><div class="line"><a name="l00321"></a><span class="lineno">  321</span>&#160;    GLuint normalAttr = <a class="code" href="classShipCAD_1_1Shader.html#af2f710f7b4d792fea09ddd11ab0cdf25">_attributes</a>[<span class="stringliteral">&quot;normal&quot;</span>];</div><div class="line"><a name="l00322"></a><span class="lineno">  322</span>&#160; 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   <a class="code" href="classShipCAD_1_1Shader.html#a3967404471db3284a2448c4a39b8c230">_program</a>-&gt;disableAttributeArray(vertexAttr);</div><div class="line"><a name="l00333"></a><span class="lineno">  333</span>&#160;}</div><div class="line"><a name="l00334"></a><span class="lineno">  334</span>&#160;</div><div class="line"><a name="l00336"></a><span class="lineno">  336</span>&#160;</div><div class="line"><a name="l00337"></a><span class="lineno">  337</span>&#160;<span class="keyword">static</span> <span class="keyword">const</span> <span class="keywordtype">char</span> *colVertexShaderSource =</div><div class="line"><a name="l00338"></a><span class="lineno">  338</span>&#160;    <span class="stringliteral">&quot;attribute vec4 vertex;\n&quot;</span></div><div class="line"><a name="l00339"></a><span class="lineno">  339</span>&#160;    <span class="stringliteral">&quot;attribute vec4 color;\n&quot;</span></div><div class="line"><a name="l00340"></a><span class="lineno">  340</span>&#160; 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 : <a class="code" href="classShipCAD_1_1Shader.html">Shader</a>(vp)</div><div class="line"><a name="l00368"></a><span class="lineno">  368</span>&#160;{</div><div class="line"><a name="l00369"></a><span class="lineno">  369</span>&#160;    vector&lt;string&gt; attrs;</div><div class="line"><a name="l00370"></a><span class="lineno">  370</span>&#160;    vector&lt;string&gt; unis;</div><div class="line"><a name="l00371"></a><span class="lineno">  371</span>&#160;    unis.push_back(<span class="stringliteral">&quot;lightPos&quot;</span>);</div><div class="line"><a name="l00372"></a><span class="lineno">  372</span>&#160;    unis.push_back(<span class="stringliteral">&quot;projMatrix&quot;</span>);</div><div class="line"><a name="l00373"></a><span class="lineno">  373</span>&#160;    unis.push_back(<span class="stringliteral">&quot;mvMatrix&quot;</span>);</div><div class="line"><a name="l00374"></a><span class="lineno">  374</span>&#160;    unis.push_back(<span class="stringliteral">&quot;normalMatrix&quot;</span>);</div><div class="line"><a name="l00375"></a><span class="lineno">  375</span>&#160;    attrs.push_back(<span class="stringliteral">&quot;vertex&quot;</span>);</div><div class="line"><a name="l00376"></a><span class="lineno">  376</span>&#160;    attrs.push_back(<span class="stringliteral">&quot;color&quot;</span>);</div><div class="line"><a name="l00377"></a><span class="lineno">  377</span>&#160;    attrs.push_back(<span class="stringliteral">&quot;normal&quot;</span>);</div><div class="line"><a name="l00378"></a><span class="lineno">  378</span>&#160;    <a class="code" href="classShipCAD_1_1Shader.html#a011fae279e362f548e8c4e4b35b7291e">initialize</a>(colVertexShaderSource, colFragmentShaderSource, unis, attrs);</div><div class="line"><a name="l00379"></a><span class="lineno">  379</span>&#160;}</div><div class="line"><a name="l00380"></a><span class="lineno">  380</span>&#160;</div><div class="line"><a name="l00381"></a><span class="lineno"><a class="line" href="classShipCAD_1_1CurveFaceShader.html#aff6cca39c6e9c17c7dee2040724c5946">  381</a></span>&#160;<span class="keywordtype">void</span> <a class="code" href="classShipCAD_1_1CurveFaceShader.html#aff6cca39c6e9c17c7dee2040724c5946">CurveFaceShader::setMatrices</a>(<span class="keyword">const</span> QMatrix4x4&amp; proj, <span class="keyword">const</span> QMatrix4x4&amp; view,</div><div class="line"><a name="l00382"></a><span class="lineno">  382</span>&#160;                                  <span class="keyword">const</span> QMatrix4x4&amp; world)</div><div class="line"><a name="l00383"></a><span class="lineno">  383</span>&#160;{</div><div class="line"><a name="l00384"></a><span class="lineno">  384</span>&#160;    <a class="code" href="classShipCAD_1_1Shader.html#a3967404471db3284a2448c4a39b8c230">_program</a>-&gt;setUniformValue(<a class="code" href="classShipCAD_1_1Shader.html#a5c98e4ae6e3403f179a3fcf204b34baf">_uniforms</a>[<span class="stringliteral">&quot;projMatrix&quot;</span>], proj);</div><div class="line"><a name="l00385"></a><span class="lineno">  385</span>&#160;    <a class="code" href="classShipCAD_1_1Shader.html#a3967404471db3284a2448c4a39b8c230">_program</a>-&gt;setUniformValue(<a class="code" href="classShipCAD_1_1Shader.html#a5c98e4ae6e3403f179a3fcf204b34baf">_uniforms</a>[<span class="stringliteral">&quot;mvMatrix&quot;</span>], view);</div><div class="line"><a name="l00386"></a><span class="lineno">  386</span>&#160;    <a class="code" href="classShipCAD_1_1Shader.html#a3967404471db3284a2448c4a39b8c230">_program</a>-&gt;setUniformValue(<a class="code" href="classShipCAD_1_1Shader.html#a5c98e4ae6e3403f179a3fcf204b34baf">_uniforms</a>[<span class="stringliteral">&quot;normalMatrix&quot;</span>], world.normalMatrix());</div><div class="line"><a name="l00387"></a><span class="lineno">  387</span>&#160;    <a class="code" href="classShipCAD_1_1Shader.html#a3967404471db3284a2448c4a39b8c230">_program</a>-&gt;setUniformValue(<a class="code" href="classShipCAD_1_1Shader.html#a5c98e4ae6e3403f179a3fcf204b34baf">_uniforms</a>[<span class="stringliteral">&quot;lightPos&quot;</span>], QVector3D(50, 20, 2));</div><div class="line"><a name="l00388"></a><span class="lineno">  388</span>&#160;}</div><div class="line"><a name="l00389"></a><span class="lineno">  389</span>&#160;</div><div class="line"><a name="l00390"></a><span class="lineno"><a class="line" href="classShipCAD_1_1CurveFaceShader.html#ab817219da96b3dc744b19ee93f466a1f">  390</a></span>&#160;<span class="keywordtype">void</span> <a class="code" href="classShipCAD_1_1CurveFaceShader.html#ab817219da96b3dc744b19ee93f466a1f">CurveFaceShader::renderMesh</a>(QVector&lt;QVector3D&gt;&amp; vertices,</div><div class="line"><a name="l00391"></a><span class="lineno">  391</span>&#160;                                 QVector&lt;QVector3D&gt;&amp; colors,</div><div class="line"><a name="l00392"></a><span class="lineno">  392</span>&#160;                                 QVector&lt;QVector3D&gt;&amp; normals)</div><div class="line"><a name="l00393"></a><span class="lineno">  393</span>&#160;{</div><div class="line"><a name="l00394"></a><span class="lineno">  394</span>&#160;    <span class="keywordflow">if</span> (vertices.size() != normals.size() || vertices.size() != colors.size())</div><div class="line"><a name="l00395"></a><span class="lineno">  395</span>&#160;        <span class="keywordflow">throw</span> runtime_error(<span class="stringliteral">&quot;vertex, color, normal array not same size CurveFaceShader::renderMesh&quot;</span>);</div><div class="line"><a name="l00396"></a><span class="lineno">  396</span>&#160;</div><div class="line"><a name="l00397"></a><span class="lineno">  397</span>&#160;    GLuint normalAttr = <a class="code" href="classShipCAD_1_1Shader.html#af2f710f7b4d792fea09ddd11ab0cdf25">_attributes</a>[<span class="stringliteral">&quot;normal&quot;</span>];</div><div class="line"><a name="l00398"></a><span class="lineno">  398</span>&#160;    GLuint vertexAttr = <a class="code" href="classShipCAD_1_1Shader.html#af2f710f7b4d792fea09ddd11ab0cdf25">_attributes</a>[<span class="stringliteral">&quot;vertex&quot;</span>];</div><div class="line"><a name="l00399"></a><span class="lineno">  399</span>&#160;    GLuint colorAttr = <a class="code" href="classShipCAD_1_1Shader.html#af2f710f7b4d792fea09ddd11ab0cdf25">_attributes</a>[<span class="stringliteral">&quot;color&quot;</span>];</div><div class="line"><a name="l00400"></a><span class="lineno">  400</span>&#160;</div><div class="line"><a name="l00401"></a><span class="lineno">  401</span>&#160;    <a class="code" href="classShipCAD_1_1Shader.html#a3967404471db3284a2448c4a39b8c230">_program</a>-&gt;setAttributeArray(vertexAttr, vertices.constData());</div><div class="line"><a name="l00402"></a><span class="lineno">  402</span>&#160;    <a class="code" href="classShipCAD_1_1Shader.html#a3967404471db3284a2448c4a39b8c230">_program</a>-&gt;setAttributeArray(colorAttr, colors.constData());</div><div class="line"><a name="l00403"></a><span class="lineno">  403</span>&#160;    <a class="code" href="classShipCAD_1_1Shader.html#a3967404471db3284a2448c4a39b8c230">_program</a>-&gt;setAttributeArray(normalAttr, normals.constData());</div><div class="line"><a name="l00404"></a><span class="lineno">  404</span>&#160;    <a class="code" href="classShipCAD_1_1Shader.html#a3967404471db3284a2448c4a39b8c230">_program</a>-&gt;enableAttributeArray(normalAttr);</div><div class="line"><a name="l00405"></a><span class="lineno">  405</span>&#160;    <a class="code" href="classShipCAD_1_1Shader.html#a3967404471db3284a2448c4a39b8c230">_program</a>-&gt;enableAttributeArray(colorAttr);</div><div class="line"><a name="l00406"></a><span class="lineno">  406</span>&#160;    <a class="code" href="classShipCAD_1_1Shader.html#a3967404471db3284a2448c4a39b8c230">_program</a>-&gt;enableAttributeArray(vertexAttr);</div><div class="line"><a name="l00407"></a><span class="lineno">  407</span>&#160;    glDrawArrays(GL_TRIANGLES, 0, vertices.size());</div><div class="line"><a name="l00408"></a><span class="lineno">  408</span>&#160;    <a class="code" href="classShipCAD_1_1Shader.html#a3967404471db3284a2448c4a39b8c230">_program</a>-&gt;disableAttributeArray(normalAttr);</div><div class="line"><a name="l00409"></a><span class="lineno">  409</span>&#160;    <a class="code" href="classShipCAD_1_1Shader.html#a3967404471db3284a2448c4a39b8c230">_program</a>-&gt;disableAttributeArray(colorAttr);</div><div class="line"><a name="l00410"></a><span class="lineno">  410</span>&#160;    <a class="code" href="classShipCAD_1_1Shader.html#a3967404471db3284a2448c4a39b8c230">_program</a>-&gt;disableAttributeArray(vertexAttr);</div><div class="line"><a name="l00411"></a><span class="lineno">  411</span>&#160;}</div><div class="line"><a name="l00412"></a><span class="lineno">  412</span>&#160;</div><div class="line"><a name="l00414"></a><span class="lineno">  414</span>&#160;</div><div class="ttc" id="classShipCAD_1_1Shader_html_a0ee19c28f4fd4260b70095ccd433d546"><div class="ttname"><a href="classShipCAD_1_1Shader.html#a0ee19c28f4fd4260b70095ccd433d546">ShipCAD::Shader::_viewport</a></div><div class="ttdeci">Viewport * _viewport</div><div class="ttdef"><b>Definition:</b> <a href="shader_8h_source.html#l00067">shader.h:67</a></div></div>
<div class="ttc" id="classShipCAD_1_1LightedFaceShader_html_a2af0e951890116c518c54c8afe978a3a"><div class="ttname"><a href="classShipCAD_1_1LightedFaceShader.html#a2af0e951890116c518c54c8afe978a3a">ShipCAD::LightedFaceShader::LightedFaceShader</a></div><div class="ttdeci">LightedFaceShader(Viewport *vp)</div><div class="ttdef"><b>Definition:</b> <a href="shader_8cpp_source.html#l00291">shader.cpp:291</a></div></div>
<div class="ttc" id="classShipCAD_1_1LightedFaceShader_html_abd4fe9c01a7e09aa46f3017f014018a8"><div class="ttname"><a href="classShipCAD_1_1LightedFaceShader.html#abd4fe9c01a7e09aa46f3017f014018a8">ShipCAD::LightedFaceShader::renderMesh</a></div><div class="ttdeci">virtual void renderMesh(QColor meshColor, QVector&lt; QVector3D &gt; &amp;vertices, QVector&lt; QVector3D &gt; &amp;normals)</div><div class="ttdef"><b>Definition:</b> <a href="shader_8cpp_source.html#l00314">shader.cpp:314</a></div></div>
<div class="ttc" id="namespacestd_html"><div class="ttname"><a href="namespacestd.html">std</a></div><div class="ttdoc">STL namespace. </div></div>
<div class="ttc" id="classShipCAD_1_1MonoFaceShader_html_a9fee4d776ac7604b35b868c2a4421d92"><div class="ttname"><a href="classShipCAD_1_1MonoFaceShader.html#a9fee4d776ac7604b35b868c2a4421d92">ShipCAD::MonoFaceShader::setMatrix</a></div><div class="ttdeci">void setMatrix(const QMatrix4x4 &amp;matrix)</div><div class="ttdef"><b>Definition:</b> <a href="shader_8cpp_source.html#l00202">shader.cpp:202</a></div></div>
<div class="ttc" id="classShipCAD_1_1Shader_html_a011fae279e362f548e8c4e4b35b7291e"><div class="ttname"><a href="classShipCAD_1_1Shader.html#a011fae279e362f548e8c4e4b35b7291e">ShipCAD::Shader::initialize</a></div><div class="ttdeci">virtual void initialize(const char *vertexShaderSource, const char *fragmentShaderSource, std::vector&lt; std::string &gt; uniforms, std::vector&lt; std::string &gt; attributes)</div><div class="ttdef"><b>Definition:</b> <a href="shader_8cpp_source.html#l00053">shader.cpp:53</a></div></div>
<div class="ttc" id="classShipCAD_1_1FaceShader_html"><div class="ttname"><a href="classShipCAD_1_1FaceShader.html">ShipCAD::FaceShader</a></div><div class="ttdef"><b>Definition:</b> <a href="shader_8h_source.html#l00097">shader.h:97</a></div></div>
<div class="ttc" id="viewport_8h_html"><div class="ttname"><a href="viewport_8h.html">viewport.h</a></div></div>
<div class="ttc" id="classShipCAD_1_1Shader_html_ac8faec958f9d5806510d39be5f512c8e"><div class="ttname"><a href="classShipCAD_1_1Shader.html#ac8faec958f9d5806510d39be5f512c8e">ShipCAD::Shader::addUniform</a></div><div class="ttdeci">void addUniform(const std::string &amp;name)</div><div class="ttdef"><b>Definition:</b> <a href="shader_8cpp_source.html#l00070">shader.cpp:70</a></div></div>
<div class="ttc" id="classShipCAD_1_1LineShader_html_aaa105117e559ec413a733e14dc638b5a"><div class="ttname"><a href="classShipCAD_1_1LineShader.html#aaa105117e559ec413a733e14dc638b5a">ShipCAD::LineShader::renderPoints</a></div><div class="ttdeci">void renderPoints(QVector&lt; QVector3D &gt; &amp;points, QColor color)</div><div class="ttdef"><b>Definition:</b> <a href="shader_8cpp_source.html#l00127">shader.cpp:127</a></div></div>
<div class="ttc" id="classShipCAD_1_1LineShader_html_a68f7433ac957df5b454eb1440ad1c7d9"><div class="ttname"><a href="classShipCAD_1_1LineShader.html#a68f7433ac957df5b454eb1440ad1c7d9">ShipCAD::LineShader::getVertexBuffer</a></div><div class="ttdeci">QVector&lt; QVector3D &gt; &amp; getVertexBuffer()</div><div class="ttdef"><b>Definition:</b> <a href="shader_8cpp_source.html#l00159">shader.cpp:159</a></div></div>
<div class="ttc" id="classShipCAD_1_1Viewport_html"><div class="ttname"><a href="classShipCAD_1_1Viewport.html">ShipCAD::Viewport</a></div><div class="ttdef"><b>Definition:</b> <a href="viewport_8h_source.html#l00070">viewport.h:70</a></div></div>
<div class="ttc" id="shader_8h_html"><div class="ttname"><a href="shader_8h.html">shader.h</a></div></div>
<div class="ttc" id="classShipCAD_1_1MonoFaceShader_html_a9a358ec63af4b067449e772cbc735d5a"><div class="ttname"><a href="classShipCAD_1_1MonoFaceShader.html#a9a358ec63af4b067449e772cbc735d5a">ShipCAD::MonoFaceShader::renderMesh</a></div><div class="ttdeci">virtual void renderMesh(QColor meshColor, QVector&lt; QVector3D &gt; &amp;vertices, QVector&lt; QVector3D &gt; &amp;normals)</div><div class="ttdef"><b>Definition:</b> <a href="shader_8cpp_source.html#l00207">shader.cpp:207</a></div></div>
<div class="ttc" id="classShipCAD_1_1CurveFaceShader_html_aff6cca39c6e9c17c7dee2040724c5946"><div class="ttname"><a href="classShipCAD_1_1CurveFaceShader.html#aff6cca39c6e9c17c7dee2040724c5946">ShipCAD::CurveFaceShader::setMatrices</a></div><div class="ttdeci">void setMatrices(const QMatrix4x4 &amp;proj, const QMatrix4x4 &amp;view, const QMatrix4x4 &amp;world)</div><div class="ttdef"><b>Definition:</b> <a href="shader_8cpp_source.html#l00381">shader.cpp:381</a></div></div>
<div class="ttc" id="classShipCAD_1_1LineShader_html_a3d30bda1883e0eda65ea23c4da76f610"><div class="ttname"><a href="classShipCAD_1_1LineShader.html#a3d30bda1883e0eda65ea23c4da76f610">ShipCAD::LineShader::renderLines</a></div><div class="ttdeci">void renderLines(QVector&lt; QVector3D &gt; &amp;vertices, QColor lineColor)</div><div class="ttdef"><b>Definition:</b> <a href="shader_8cpp_source.html#l00143">shader.cpp:143</a></div></div>
<div class="ttc" id="classShipCAD_1_1Shader_html"><div class="ttname"><a href="classShipCAD_1_1Shader.html">ShipCAD::Shader</a></div><div class="ttdef"><b>Definition:</b> <a href="shader_8h_source.html#l00045">shader.h:45</a></div></div>
<div class="ttc" id="classShipCAD_1_1MonoFaceShader_html_a963aa389c930d6482a58f49b2ccb4473"><div class="ttname"><a href="classShipCAD_1_1MonoFaceShader.html#a963aa389c930d6482a58f49b2ccb4473">ShipCAD::MonoFaceShader::MonoFaceShader</a></div><div class="ttdeci">MonoFaceShader(Viewport *vp)</div><div class="ttdef"><b>Definition:</b> <a href="shader_8cpp_source.html#l00190">shader.cpp:190</a></div></div>
<div class="ttc" id="classShipCAD_1_1Shader_html_a3967404471db3284a2448c4a39b8c230"><div class="ttname"><a href="classShipCAD_1_1Shader.html#a3967404471db3284a2448c4a39b8c230">ShipCAD::Shader::_program</a></div><div class="ttdeci">QOpenGLShaderProgram * _program</div><div class="ttdef"><b>Definition:</b> <a href="shader_8h_source.html#l00068">shader.h:68</a></div></div>
<div class="ttc" id="classShipCAD_1_1Shader_html_aff01df87e8a102f270b5b135a295e59d"><div class="ttname"><a href="classShipCAD_1_1Shader.html#aff01df87e8a102f270b5b135a295e59d">ShipCAD::Shader::~Shader</a></div><div class="ttdeci">virtual ~Shader()</div><div class="ttdef"><b>Definition:</b> <a href="shader_8cpp_source.html#l00048">shader.cpp:48</a></div></div>
<div class="ttc" id="subdivface_8cpp_html_a0f3a8a9a206459012fb926e66e017ece"><div class="ttname"><a href="subdivface_8cpp.html#a0f3a8a9a206459012fb926e66e017ece">Fragment</a></div><div class="ttdeci">float Fragment(float curvature, float mincurvature, float maxcurvature)</div><div class="ttdef"><b>Definition:</b> <a href="subdivface_8cpp_source.html#l00891">subdivface.cpp:891</a></div></div>
<div class="ttc" id="classShipCAD_1_1CurveFaceShader_html_ab817219da96b3dc744b19ee93f466a1f"><div class="ttname"><a href="classShipCAD_1_1CurveFaceShader.html#ab817219da96b3dc744b19ee93f466a1f">ShipCAD::CurveFaceShader::renderMesh</a></div><div class="ttdeci">virtual void renderMesh(QVector&lt; QVector3D &gt; &amp;vertices, QVector&lt; QVector3D &gt; &amp;colors, QVector&lt; QVector3D &gt; &amp;normals)</div><div class="ttdef"><b>Definition:</b> <a href="shader_8cpp_source.html#l00390">shader.cpp:390</a></div></div>
<div class="ttc" id="classShipCAD_1_1Shader_html_a5c98e4ae6e3403f179a3fcf204b34baf"><div class="ttname"><a href="classShipCAD_1_1Shader.html#a5c98e4ae6e3403f179a3fcf204b34baf">ShipCAD::Shader::_uniforms</a></div><div class="ttdeci">std::map&lt; std::string, GLuint &gt; _uniforms</div><div class="ttdef"><b>Definition:</b> <a href="shader_8h_source.html#l00069">shader.h:69</a></div></div>
<div class="ttc" id="classShipCAD_1_1LineShader_html_ae06ecf68dfc054511db3937893850d2f"><div class="ttname"><a href="classShipCAD_1_1LineShader.html#ae06ecf68dfc054511db3937893850d2f">ShipCAD::LineShader::LineShader</a></div><div class="ttdeci">LineShader(Viewport *vp)</div><div class="ttdef"><b>Definition:</b> <a href="shader_8cpp_source.html#l00111">shader.cpp:111</a></div></div>
<div class="ttc" id="classShipCAD_1_1CurveFaceShader_html_acad5b622793dabf42d6be2a84bdc38dd"><div class="ttname"><a href="classShipCAD_1_1CurveFaceShader.html#acad5b622793dabf42d6be2a84bdc38dd">ShipCAD::CurveFaceShader::CurveFaceShader</a></div><div class="ttdeci">CurveFaceShader(Viewport *vp)</div><div class="ttdef"><b>Definition:</b> <a href="shader_8cpp_source.html#l00366">shader.cpp:366</a></div></div>
<div class="ttc" id="classShipCAD_1_1LineShader_html_ac0ee7d9d9f4fa7e4d233c2426c756a68"><div class="ttname"><a href="classShipCAD_1_1LineShader.html#ac0ee7d9d9f4fa7e4d233c2426c756a68">ShipCAD::LineShader::setMatrix</a></div><div class="ttdeci">void setMatrix(const QMatrix4x4 &amp;matrix)</div><div class="ttdef"><b>Definition:</b> <a href="shader_8cpp_source.html#l00122">shader.cpp:122</a></div></div>
<div class="ttc" id="classShipCAD_1_1Shader_html_a6a298be357d7860d859aedbe397b81b9"><div class="ttname"><a href="classShipCAD_1_1Shader.html#a6a298be357d7860d859aedbe397b81b9">ShipCAD::Shader::addAttribute</a></div><div class="ttdeci">void addAttribute(const std::string &amp;name)</div><div class="ttdef"><b>Definition:</b> <a href="shader_8cpp_source.html#l00081">shader.cpp:81</a></div></div>
<div class="ttc" id="classShipCAD_1_1Shader_html_af2f710f7b4d792fea09ddd11ab0cdf25"><div class="ttname"><a href="classShipCAD_1_1Shader.html#af2f710f7b4d792fea09ddd11ab0cdf25">ShipCAD::Shader::_attributes</a></div><div class="ttdeci">std::map&lt; std::string, GLuint &gt; _attributes</div><div class="ttdef"><b>Definition:</b> <a href="shader_8h_source.html#l00070">shader.h:70</a></div></div>
<div class="ttc" id="namespaceShipCAD_html"><div class="ttname"><a href="namespaceShipCAD.html">ShipCAD</a></div><div class="ttdef"><b>Definition:</b> <a href="backgroundimage_8h_source.html#l00039">backgroundimage.h:39</a></div></div>
<div class="ttc" id="classShipCAD_1_1LightedFaceShader_html_a0a5515fd6bcaf380de2ff15b42261f83"><div class="ttname"><a href="classShipCAD_1_1LightedFaceShader.html#a0a5515fd6bcaf380de2ff15b42261f83">ShipCAD::LightedFaceShader::setMatrices</a></div><div class="ttdeci">void setMatrices(const QMatrix4x4 &amp;proj, const QMatrix4x4 &amp;view, const QMatrix4x4 &amp;world)</div><div class="ttdef"><b>Definition:</b> <a href="shader_8cpp_source.html#l00306">shader.cpp:306</a></div></div>
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